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Strongholds and followers pdf download free

Strongholds and followers pdf download free

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WebJan 29,  · Strongholds and blogger.com January 29, | Author: Matias Marcelo Rodriguez Matus | Category: Fortification, Castle, Magician (Fantasy) | Report this link. WebCheck Strongholds and Followers from Jharkulich here. Like Strongholds and Followers? Just add Strongholds and Followers of Jharkulich to My Favorites. Embed WebStronghold and Followers | PDF Stronghold and Followers - Free ebook download as PDF File .pdf) or read book online for free. Scribd is the world's largest social reading WebStrongholds & Followers pdf free is designed for campaigns in which the characters are interested in local politics, community building, and shaking their enemies down. It’s also WebA free online tool for downloading any public AnyFlip document as images or optimized PDF Get started About blogger.com blogger.com is a free online tool for ... read more




You can even specify the necessary settings. You can add a password as well. To do this, simply check the password box and select a password for your document. This adds an extra layer of security to your document, even if your computer is hacked or used by unauthorized users. This is particularly a useful feature to have for files containing confidential or private data. There are many paid and free pdf converter applications. But these have to be downloaded to your system and they come with a license, especially if it is a paid tool. Some conversion software gives a free trial period to give you a feel of what they're offering and you can continue with the subscription if you're interested.


If you have printable time sheets PDF or want to post PDF forms online, such a tool will be useful as it will do batch conversions as well. In short, PDF format offers a ton of flexibility for users when compared to other document formats, and this is why you can choose from one of the above options to convert your documents to this format. Posted by: ernestdopitae Strongholds And Followers Pdf Free Download Desember 02, Posting Komentar. Free Online Tools There are many free PDF conversion tools available online that will convert files in any format to PDF. Use Office Programs You can use Microsoft Office programs to make this conversion, and no additional software is needed to translate to PDF document. File Converter Software There are many paid and free pdf converter applications. Berbagi :. Postingan Lebih Baru Postingan Lama. Or he, them! Only one character can gain the benefit of a given stronghold at a time, and each character ean only benefit from one stronghold ability ata time.


It will cost 33, gp and take SO7 days. If you build a castle with two towers, for instance, only one of them grants the benefits of spell research, Also, a strongholds benefit only applies to one character at a time. A character can switch between which stronghold benefits they receive by taking an extended rest page Usually when one of my players builds a stronghold, everyone hangs out there. Folks who disagree often keep thelr mouths shut just to avoid conic, ana this is a great recipe for breeding unhappy players. Narrative Reasons for Different Costs and Times OF course, what seems reasonable to me may seem wildly unreasonable to you!


Each GM's campaign fs different, and different in ways that cannot be predicted or detected by any given designer. Strongholds take more or less time to construct based. fon the availability of local workers. Maybe recent events in your campaign have made laborers and artisans searce or plentiful! Whatever local problem the players have recently dealt with, it may have scared many valuable workers away from the area strongholds take more time. Or, with that problem solved, maybe more workers are available and willing tohelp our stalwart heroes strongholds take Less time Strongholds may cost more if the local area turns out toe resource poor. I takes wood and stone to make a stronghold, and not just any wood or stone, Can't build from this" Arranel the Woodwricht says, shaking her head. No block or tackle neither.


the stonemason observes. The reverse is also true! a very rare thingl And we might imagine a stronghold would be a very expensive proposition on that dead world under a black sta. When Is It Done? At What Level Should Characters Get a Stronghold? I've run games in which the PCs started at 1st evel playing local nobles complete with strongholds and domains. ve run for groups who at 3rd level cleared out an overran watchtower and claimed itas thei base. We could make this place our base! They are thinking about things besides killing monsters. We start by imagining the players want to pool their money together to build a caste for 50, gold pieces. So we scrubbed through the published adventures to figure out: when would the characters be able to afford a keep? Well if they go through the official SE Big Giant Adventure.. the answer is surprising.


By 6th level in the Big Giant Adventure, the players ean have accumulated enough gold to buy a keep. Assuming they find all the gold and roll average on random results In practice, however, itis difficult to find all the old in an adventure, especially adventures with sandbox elements, or branches. Different groups often come out with wildly diferent amounts of cash from the same adventure. Do Net Assume the Adventure Will Suffice Different editions treat gold differently. Some classic {st Edition adventures award many tens of thousands of gold at low levels often in copper pieces, on purpose, to make the act of getting the gold back to civilization a challenge in itself.


Some adventures have hardly any gold in them at all. The gold you award becomes knob you turn to adjust When exactly the players ean afford a stronghold of their own, Assuming they need to buy the thing at all! As any druid worth their salt—or any other minerals— will tell you: mature is pretty aggressive, Without proper upkeep, roots and vines and weather will take their toll and in only a year a stronghold can require so much upkeep to get back in shape that It qualifies as a ruin, Practically ifthe keep or tower or temple in your adventure has some crumbling walls and perhaps 1 few rooms or entire floor exposed to the elements, it {s certainly a ruin. Repairing a ruin saves you half the time and cost of the final stronghold, So repairing a ruined tst-level keep would only cost 5, gold and take 75 days. If ithas multiple levels with any intact rooms, each level saves another gold in cost and 7 days aff the total time. Ifithas any wholly intact levels, each levelinstead saves you 1, gp and 14 days If there are several more than three, including a dungeon level levels with intact rooms, then this, Js probably not a Istlevel stronghold, It could be a 2ndJovel or 3rd-level stronghold!


Some local noble. So ypically the local noble will be very thankful and. You're a landed noble! a complex stronghold, one that belongs to many characters as far as local politics are concerned, one PC is responsible for it. When the local noble has a problem, it's that PC who's on the hook. Furthermore, the local noble can simply award the players a stronghold as payment for some service. Not very dramatic though, is it? Or its full of goblins. Yeah that sounds dramatic. cult of Orcus! Good luck! Political Complications Something I've enjoyed doing in my own campaign is putting a document granting right and title to a strong- hhold to whosoever holds the deed, This is, certainly, historial.. but itis dramatic! This throws an interesting monkey wrench into the political landscape, since the dead king wrote this document and therefore technically all the local nobility must abide by it.


With lots of local powers lining up to see who they should ally with, who's going to be on the Winning side of any future conflict. When you build or Duy or clear out a tower and make it yours, you make allies and enemies. This is, usualy, che first time the players have encountered the Warfare system, but so far over approximately six campaigns, the players have never balked at this condition, and so far they have always looked forward tothe battle! OF course, your mileage may vary. But once youd bull a tower, Keep, or temple suddenly you're important enough to fear! Establishments attract less attention, certainly, but even building a new inn or tavern sends a signal, in Which case it i the town itself, not the establish ment that comes under attack. An extended rest requires spending a week at your stronghold, touching base with your subjects and followers, and attending to your affairs.


This rule exists for a couple of reasons. First, it reinforces verisimilitude. Strongholds unbalance the game. This s by design, Itsfine tolet your players get ahead of the power curve: you, the GM, have all the tools you need to challenge them. Because a stronghold is also a symbol of power, it threatens other local lords. Dozens af major and minor players—all the different barons and archmages and bishops and guildmasters— this can seem an insurmountable task, So don't do that! You only really need three other local powers: an ally, an enemy, and someone who Is. We can add more as we play, butwe only need the three to get started.


It protects. Its a symbol. But notice that the above language makes no moral evaluation. A good ruler, an evil one, might each say the same thing but for differ- ent reasons. takes hundreds of workers months to build keep, even if you're only repairing an existing fortification. But a keep Is a military fortification. Giving your army somewhere to live, Protecting your people and enforcing your will abroad. Historically, keeps were built asa defense against armies, safe and easily defensible location, But in all instances the keep is related to war in a way the other strongholds are not. Furthermore, you can spend gold to just buy a unit, these are mercenaries. Upon finishing a Keep, you gain units equal in number to 2 plus the keep level.


At the GM's dis- cretion, if you're bullding a keep above 1st level, you could get your first unit when you begin construction, another unit halfway through, and the rest when it's complete. There could be good, dramatic reasons for this, and also it gives you a unit early that you can go annoy your neighbors with. And it's perfectly reason- able to presume the half-finished keep is complete enough to house some folks. suspect mary victorious generate would have hada bad time if they ort. Allunits raised are of the same ancestry as the owner of the keep, Use the rules in Creating Your Own Units page to build the unit cards once you know which unit you've attracted. Jess's ef cleric Lady Sariel builds a keep, attracts unit of Regular Light Infantry, and then rolls again, getting another unit of Regular Light Infantry. Choose one of the fol lowing training benefits You cannot gain the benefit of taining from armor, shields, or weapons you are not proficient in, You can change which training you receive during an extended rest page Light Armor Training: You have advantage on Dexterity checks while wearing light armor.


Bludgeoning Training: When you score critical hit, the target has disadvantage on attack rolls, saving throws, and ability checks until the start of your next turn, Finesse Training: When an adjacent enemy dam: ages you with a melee weapon, you may, as a reaction, make a melee attack against them with your wielded finesse weapon, Piercing Training: You deal an extra damage to creatures wearing heavy armor. This movement does not provoke opportunity attacks. Slashing Training: You deal an extra damage to creatures wearing light, natural, or no armor. THE BARBARIAN CAMP Barbarians are famous for keeps! In that under no circumstance would they ever build one. They are why other people build keeps! To a barbarian, the {dea of putting all your men in an immobile walled j seems ridiculous, Of course, strictly speaking anyone can bull any stronghold.


Accept no substitutes, Substitutes for a Barbarian Camp These rules show how a mobile stronghold behaves based on certain assumptions about a rampaging horde. Do the awakened trees hhave a permanent stronghold? They could, but they could just as easily havea mobile camp! Did Joan of Are have a permanent fortification? Or was she basicaly leading a barbarian horde? Weapons and armor still need repairs, Large tents require many wooden stakes. When you're on the move, you basically have to do everything all the time to keep everyone fed and housed. The Mongols had mobile smithies and carpenter shops! It raises units just like a Keep, but using the Barbarian Units chart on the previous page.


grants no discount to upkeep. Itcan move a number of provincest per season inversely proportional to its size. A 1stlevel barbarian camp can move 5 provinees per season. A Sthclevel camp, only one. As long as ail thetr units have light equipment, they do not suffer movement penalties for moving in Wilderness. But they do suffer normal move ment penalties based on terrain. Ifa barbarian camp spends one season in a civilized province, the over ofthat province must make an Unrest check against DC this reduces to 0, i reverts to Wilderness and no longer produces resources for its owner. The pirate ship a galleon, but one dedicated to piracy is a mobile stronghold like the barbarian camp. But while the barbarian camp gets slower the larger it is, the pirate ship gets faster! Spending a week in a port settlement gener- ates gp. Mind you, lots of big fantasy cities have towers full. of wizards, but always assume that comes with the danger of occasionally summoning hordes of unspeak- able monstrosities from the World Below.


They're mostly just guide- lines for how much damage spells do at which level. Spell research should be fun, and one of the reasons it's fun is that i's unpredictable. Sometimes simultaneousiy! But because these henefits are rewards for building a stronghold, there are no Dad results, INVENTING A NEW SPELL Inventing a new spell from seratch is sort ofa pain in the ass and hard to balance and requires a unique com- bination of player ingenuity and GM balancing that can be alot of work and not all of i fun. But researching an existing spell? Taking a here- tofore boring spell and making it do something extra and neat and maybe weird? Going into your research laboratory and not knowing exactly what you're going to get when you come out?


That's magical. Here's how itworks, Pick a Spell You can only research arcane spells, not divine spells— gods get really itchy ityou start trying to monkey with {heir ineffable Will. This means the spell must be on the spell ist ofthe bard, wizard, warlock, or sorcerer Sth Eaition doesn't really arcane and divine spells, but you'lnticethatit doesn't sive clerics oF druids or paladins access to spells with someone's name in the title. Its Just nat the default assumption. Many potential compo- nents must be tested to determine which isthe proper tone for this new spell Special tomes must be procured that descrihe the creation ofthe original spell, pointing the way toward a means to modify it.


If this time is interrupted, the new spell slips from their mind and they must start again. Graves builds a tower and cals it the Heltower He decides it would be nice ifhis von spell was better than normal vorpiric fou : Is a 3rd-level spel, and the Hell- tower isa Ist-level tower. And, of course, the GM can roll for the player. They might still roll! THE TARGET CAN CHOOSE NOT 10 Bexzme: Uni Tie ENO OF ITS NEXT TUR THE TARGETS MOVEMENT LEAVES A TRAIL OF FRE THAT LASTS FOR THE SPEL'S 8 DURATION. IT DEALS SDB DAMAGE DEXTERITY SAVE FOR HALE TO ANY CREATURE WHO BEGINS FG TURN INTHE FRE OR QVES IO OR THROUGH a ——— THE SPELL TARGETS SEVERAL ALLIES. of ey De SPELL EFFECT 1. THE ENO OF 17 NEXT TURN, A TARGET MAY REROLL DAMAGE ROLLE AND HAY TAKE THE NEV ROLL 6 VeNorrut: FoR TO MINUTES, A TARGET GAINS A REACTION THAT IT MAY USE TO ATTAGK ANY ENEMES WHO HITT i 8 Reveasine: Uni.


ee ee ee eee 3 Drsrmacrma: Ov 15 HeKT TURN, WE TARGET CAN MOVE OR TAKE AN ACTION, BUT NOT BOT 4 Eivcrparmec! Toe Tascey aLunTs our A eLosety HELD Seen. A TARGET TAKES THAT MUCH NECROTIC DAMAGE, AND YOU GAIN TEMPORARY HT POPS EQUAL TO THE TOTAL Iwoes2N0 A TARGET 1S HELD IN PLACE AND GRAPELED UN. Affected targets continue to burn, taking an extra 1d6 damage at the start of each round until they spend an action extinguishing the flames, Force Detonating: affected targets are knocked prone. On their following turn, they may stand up normally without making a save. like fate. Spell research cannot grant you access to spell levels your class does not have. Besides these limits, the player is free to do more research later. The goal is to empower the players and make their stronghold feel powerful and useful! If the player likes the result, hey should be free {0 choose the same spell modifier for subsequent spell research, Roginam researches 21a spall affocts yourself or anally rolls on the appropriate chart, and gets a 4.


Your character is automatically resistant to the effects of any spell you research. Is just much less likely to work. Casting the Spell Now the magicuser has thelr own spel! The level ofthe personalized spellis one higher than the level ofthe origina spel. the target ofa spell saves against i, the modifier automatically fail. For example, an enlarged character cannot be further enlarged by casting regenerating enlarge. Spells that can he cast as ritual can Be modified, bout this does not change the duration of their effect. The GM fs free to modify the spell aver time, adjusting its effects, changing the spell level. Congratulations, you have added to the growing body of spellcraft knowledge! It is waditional to give your tower a name based on the school—ike, if you ehoose Divination, you might call your stronghold Tower of Prophecy. well, a Tower of Necromancy is pretty cool, but also the Tower of Death {s pretty badass.


Or the Black Tower, or the Tower of Pale Flesh. You get the idea. In other words, fireball, studied by a Sth-level wizard with fan evocation tower, would cast as a 4th-lvel spell and do an extra 1d6 damage, even though the wizard was using a Srd-evel sot. If they fall, they suffer one level of exhaustion. A deity, extraplanar being, or force of nature. Sages claim the maelstrom is a hole between worlds, but the Ixian stormspeaker shamans call Bale their god. They pray to it.. and thelr prayers are answered with druldie spells and incantations. Divinespelleastershavelittleuse fora towerorakeep, Dbut they do build temples. Its typically number from 4 to , but you can go above and helovr that range, leven into the negatives. Oruhatever can't keep writing "Sey or power or aberact concep, Gaining and Losing Concordance As you adventure, certain actions can make you gain oF lose concordance. Mostly, these are know to Your character. Your character knows if they convince an enemy priest to give up thelr fe of evil and join you very dificult, but longlasting positive bene o kill an enemy cultst prety easy but no lating consequences that you are furthering your deitys 0als and willbe rewarded.


Failing to act when youhave the opportunity wil also make you lose concordance The gods consider it your responsibilty to know right from wrong. Ifyou ae tricked by an enemy into doing their bidding the gods are just as angry at you as they would be if you helped the enemy wilingly. They don't pay very close atention and don't have time to evaluate the subtleties of situational ethics, Here are some examples of deeds that would add to or subtract from your current concordance. rolls percentile dice and adds your current concordance and your current level. Taking an extended rest at your eee ee a temple if you hive one, dears any penalties you've epee PS eccoueated fr peter.


druid who opposes law ike, roads and civilizations would obviously be in accord with the Court of Arcadia, but the Court of All Flesh also opposes Jaw, Which servitor arrives may say a lot about the character doing the petitioning! The summoned creature is referred to as a servitor. It arrives ready to fight and die, perhaps resentfully, for the concordant. Regardless of its attitude, a servitor oly remains on the same plane as the concordant for 4 rounds plus 1 round per level of your stronghold, returning to thelr home dimension forthwith. Servic tors who are killed in the Mundane World leave their bodies behind, and thelr essence returns to theirhome plane to reform there. Servitors often bring word from the power the con cordant serves, informing them of unknown dangers or otherwise making cryptic pronouncements. Feel free to imbue the servitor with personality and give them the chance, during combat to interact with the heroes, ox o Tore.


tc biped 1 a LE DRUID GROVE! gives up the bonus to concordance for owning a temple in exchange for installing a powerful spell, inciuding spells you don't know or which might not be on the druid spell ist, nto the grove making it permanent. Leaving the grove untended for a month causes it to revert to wild nature and the spell dissipates. The grove uses different rules with different benefits The installation of a high-level spel grants the druid who tends the grove power and authority. Local barons and lords may visit hoping the drutd will aid them and. cast the spell in their benefit. Businesses can be small and lucrative and, best ofall, give no indication of what really goes on there. Buchere, well all ican establishment. Why not? You can hire a blacksmith who will be very happy to have someplace warm and dry and well equipped to do their business in! Meanwhile, you make it a point to listen to all the interesting things the customers unwittingly reveal to the smith.


Or you could stay away from the shop com- pletely, have the blacksmith come to you with your part ofthe profits and whatever juicy tidbits folks were fool- Ish enough to reveal. The cost is gp perestab- lishment level, On a successful Gather Intel check page 36 , you learn the name of one kind of creature you'll be fight- ing goblins, bandits, dragons, oozes, etc and roughly how many there will be afew, a dozen, dozens, a score, scores, ett. That's sort ofthe point. By collecting a litle information from everyone who visits, your estab- lishmentlets you spy on organizations and people. This, is represented by your Gather Intel skil, gained if you own an establishment. Intel lets you know what your enemies are up to, along with your allies and those organizations—gullds, loders, counteies, and such—who claim to be neutral What you learn is up to the GM. It will be useful but highly generalized. Organizations An organization is any collection of people who agree to common roles and hieracty in order to further some agenda, goal, or philosophy.


You dont have to know an organization exists to gather intel on it! expensive to pay folks to spy on people, and larger establishments with lager bonuses have more people to pay! However, you cannot pay for a bonus greater than your establishment level. You may make a number of Gather Intel checks per season equal to your establishment level, but you cannot make multiple checks against the same organi zation during the same season, Setting the DC Some organizations are easier to spy on than others! bigger organizations are easier to spy on than smaller ones, because large organizations have mare members and therefore more opportunities to eavesdrop on, blackmail, or inf trate them, Some organizations contain organizations of thelr awn.


A chureh may sponsor a secret order of knights Spying on the church is easy—its a big organization that operates out in the open. But that Gather Intel check won't tell you what the covert knights are up to. Cavert organizations are harder to spy on, They work to hide their operations as a matter of course. Duchies and churches are, as a rule, public institutions, and normal people can expect to atleast be able to find and petition thelr agents, even if such an organization is tyrannical and unlikely to heed any such petition, They're pretty easy to spy on. In contrast, even large, known covert organizations such as Nine Silver, the guild of spies and assassins in Capita, are still covert. People know they exist! But they have no idea how co contact them or even who belongs to them, How Protective Is the Organization?


Does the orga nization know they're being spied on? Do they have counterinteligence agents who actively oppose the player's spies? That's your job! But now the player has something to do, jon to the baron. Which means. they're going to ask for more. They'll want to drill down on what you said and pursue it. Who told it to me? even try to subvert the system by giving orders to their employees to, ike, write everything down or keep a journal. They are looking for a degree of specificity this system does not support. In which case thats a good reason to ask for another Gather Intel check. FAVORS Back at the start ofthis chapter we said you probably hhad litle use for an army or a modified spell, but fyou did, shouldn't you be able to spend a little money, help someone out, and earn a favor from them?



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You can add a password as well. To do this, simply check the password box and select a password for your document. This adds an extra layer of security to your document, even if your computer is hacked or used by unauthorized users. This is particularly a useful feature to have for files containing confidential or private data. There are many paid and free pdf converter applications. But these have to be downloaded to your system and they come with a license, especially if it is a paid tool. Some conversion software gives a free trial period to give you a feel of what they're offering and you can continue with the subscription if you're interested. If you have printable time sheets PDF or want to post PDF forms online, such a tool will be useful as it will do batch conversions as well.


In short, PDF format offers a ton of flexibility for users when compared to other document formats, and this is why you can choose from one of the above options to convert your documents to this format. Posted by: ernestdopitae Strongholds And Followers Pdf Free Download Desember 02, Posting Komentar. Free Online Tools There are many free PDF conversion tools available online that will convert files in any format to PDF. Use Office Programs You can use Microsoft Office programs to make this conversion, and no additional software is needed to translate to PDF document.


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WebStrongholds & Followers pdf free is designed for campaigns in which the characters are interested in local politics, community building, and shaking their enemies down. It’s also WebDec 2,  · Free Online Tools. There are many free PDF conversion tools available online that will convert files in any format to PDF. A lot of them are simple to use as well. WebCheck Strongholds and Followers from Jharkulich here. Like Strongholds and Followers? Just add Strongholds and Followers of Jharkulich to My Favorites. Embed WebA free online tool for downloading any public AnyFlip document as images or optimized PDF Get started About blogger.com blogger.com is a free online tool for WebStronghold and Followers | PDF Stronghold and Followers - Free ebook download as PDF File .pdf) or read book online for free. Scribd is the world's largest social reading WebJan 29,  · Strongholds and blogger.com January 29, | Author: Matias Marcelo Rodriguez Matus | Category: Fortification, Castle, Magician (Fantasy) | Report this link. ... read more



Postingan Lebih Baru Postingan Lama. Spending a week in a port settlement gener- ates gp. Taking a here- tofore boring spell and making it do something extra and neat and maybe weird? Its merely deployed as an organizational tool. Savage Worlds - Core Rulebook Adventure Edition - v4.



Ifthe cleric is wounded or suf: 22 Trovssoour-wannion Bro LevaRETANER fering, the weather turns foul, For this effect 25 Swaniwasaran ho EAST to happen, the cleric merely has to be on the ar Give a specific name and location for the new PDF file. Some local noble. When the local noble strongholds and followers pdf download free a problem, it's that PC who's on the hook. The GM fs free to modify the spell aver time, adjusting its effects, changing the spell level. There could be good, dramatic reasons for this, and also it gives you a unit early that you can go annoy your neighbors with, strongholds and followers pdf download free. Players may be tempted to abuse theie stronghold actions, using them to show off in inappropriate cir cumstances.

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